Open-Source blender-skills Packs 22 Pro Workflows Into AI Coding Agents
blender-skills ships 22 Agent Skills covering Blender 5.2 LTS modeling, rigging, baking, rendering, export and QA. MIT-licensed, installs via Claude Code plugin command or a cross-platform shell script for other agents.

Takeaways
- blender-skills ships 22 Agent Skills covering Blender 5.2 LTS modeling, rigging, baking, rendering, export and QA.
- MIT-licensed, installs via Claude Code plugin command or a cross-platform shell script for other agents.
- Works with Claude Code, Codex, OpenCode, Gemini CLI, GitHub Copilot and Cursor through the open Agent Skills format.
- Export pipelines target Roblox, Unity, Unreal, Godot, web and USD, with LOD and draw-call budgets enforced.
- Dedicated QA skill catches z-fighting, floating parts, bad normals and bad vertex weights automatically.
- Repo includes a skill validator plus 50 headless Blender tests for CI integration.
The open-source blender-skills project packages professional Blender workflows as 22 Agent Skills that compatible coding agents can load on demand. The collection covers modeling, UVs, PBR materials, baking, rigging, animation, optimization, export, rendering, lighting, weather, simulation, and quality assurance. It targets Blender 5.2 LTS and later, carries an MIT license, and has passed 1,000 GitHub stars. Its maintainers report testing every included script inside Blender.
Agent Skills are folders containing metadata, instructions, scripts, and supporting resources for a specific task. A compatible agent initially reads a description of roughly 100 tokens, then loads the full procedure when a request matches. This progressive-disclosure model keeps unrelated Blender instructions out of the context window.
Anthropic published the Agent Skills format as an open specification, allowing the same directories to work across Claude Code, Codex, Gemini CLI, GitHub Copilot, Cursor, and OpenCode when their skill-loading features are enabled.
One router, 21 focused modules
The blender-core skill routes requests to specialist modules and enforces Blender 5.x API conventions. The remaining skills divide the production pipeline into focused stages:
| Stage | Skills | Responsibilities |
|---|---|---|
| Modeling | blender-hardsurface-modeling, blender-sculpting | Bevels, booleans, weighted normals, and organic sculpting workflows. |
| Surface preparation | blender-retopology-uv |
Reporting is indexed from AlphaSignal. Rights remain with the original publisher and cited sources.
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