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NANO BANANA 2 · HERMES AGENT

Nano Banana 2 + Hermes Agent for AI Animation Studios

Small AI animation studios do not usually fail because they cannot generate one image. They fail when a character, costume, or location changes from shot to shot. Hermes Agent turns a script into visual assets and shot jobs. Nano Banana 2 handles fast exploration of characters, settings, and compositions. After the team approves a direction, it can send only a small number of high-value assets to Pro, then carry the approved references into storyboards and video production.

Hermes Agent turns briefs, references, and rough material into visual directions and a final handoff

THE SHORT ANSWER

Nano Banana 2 helps a studio lock visual assets before expensive production begins.

In AI animation, a character, costume, location, and prop must be settled before the team makes dozens of shots. Hermes keeps the approved character and scene rules. Nano Banana 2 rapidly tests alternatives and creates shot variations. This lets a studio reserve its Pro budget and human review time for the lead character, main location, and keyframes that really affect the final episode.

Use it first for

Early character, costume, location, composition, and storyboard exploration. Use it again for shot variations and reference-image edits after the team has locked the visual assets.

Do not leave to it alone

Final approval of characters and settings, narrative continuity, subtitles and exact text, rights-cleared material, client requirements, and final publishing checks.

HERMES AGENT WORKFLOW

Hermes manages assets and jobs. Nano Banana 2 explores and storyboards. Your team approves.

This is an AI animation workflow, not one long prompt. Every approved character, costume, location, and prop should become a reference that later shots can reuse. Hermes makes it clear what is locked and what is still open to exploration.

A visual asset is a character, setting, or prop you will reuse. A shot is one part of the story; a keyframe is an important image that guides motion.

01

Script and asset breakdown

Hermes lists characters, costumes, locations, key props, and actions from the script. It flags what must stay consistent.

02

Fast visual development

The team uses Nano Banana 2 to test character looks, setting mood, and composition. The goal is to make a choice, not to finish a final asset.

03

Core asset lock

A director or producer approves the lead character, main location, and colour rules. Only selected assets that need more polish move to Pro, then become saved references.

04

Shot and video handoff

Hermes creates a short job card for each shot using the locked references. Nano Banana 2 makes storyboards or keyframes before an approved visual goes to Seedance, Veo, or another video model.

BEFORE YOU START

Build a visual asset list before generating shots at scale.

Rework usually happens because the team has not agreed on what is already approved. Before the first generation, Hermes should organize these six groups. They become the shared source for image, storyboard, and video jobs.

Characters
Appearance, age range, hair, costume, expression, and traits that cannot change.
Locations
Place, era, light, weather, palette, and visual mood.
Props
Recurring objects and their shape, material, and placement.
Shot rules
Shot size, angle, character relationships, and actions that serve the story.
Open exploration
What can still vary, such as layout, composition, or lighting.
Approver
Who approves characters, scenes, keyframes, subtitles, and release risk.

SMB AI ANIMATION CASE

How a small studio turns one episode into a controlled visual production flow.

01 · AI ANIMATION PRODUCTION

Explore the cast and world with Nano Banana 2, then make every shot reuse approved assets.

A studio is preparing a new animated episode with two lead characters, one recurring interior, and several connected shots. If it sends the whole script straight to a video model, faces, costumes, and room details can drift between shots. Fixing those problems after video generation is expensive.

A six-panel video storyboard that keeps one character and scene consistent
  1. Hermes creates the visual asset listIt extracts the characters, costumes, locations, props, and shot order from the script. Each item is marked as “must keep,” “open to explore,” or “needs director approval.”
  2. Nano Banana 2 runs the first explorationThe team uses Nano Banana 2 to make several candidates for characters, the main location, and key compositions. This is where fast rejection is useful. No image is treated as a final asset yet.
  3. The team locks assets; Pro polishes only a fewThe director approves the lead-character look, costume, main location, and colour direction. Only selected character sheets, posters, or keyframes move to Pro. Approved images are saved as references.
  4. Hermes issues shot jobsFor every shot, Hermes creates a short task with character and location references, action, framing, and continuity rules. Nano Banana 2 makes the AI storyboard or keyframe. The approved result then goes to Seedance, Veo, or another video model.

The studio does not start every shot with a new prompt. It builds reusable assets first, then makes every generation follow the same character and scene rules. This keeps Pro calls and human review focused on the few images that truly affect the episode.

Start visual-asset exploration with Nano Banana 2 →

SHOT JOB CARD

Before each Nano Banana 2 call, Hermes should hand the team a job card they can actually check.

A job card is not a longer prompt. It stops the next teammate, generation run, or model from losing visual decisions that the team has already made. It separates what this shot must do from what this shot must not change. A producer can then decide quickly whether to generate, revise, or reserve the work for Pro.

01

Reference assets

List the approved character sheet, costume, location, and prop versions. An unapproved image should not become the default reference for later shots.

02

Must keep

State the face, hair, costume, prop, colour rule, or spatial relationship that cannot change. “Keep it consistent” is not specific enough.

03

Change in this shot

Name only the pose, expression, blocking, camera angle, lighting, or time that should change now. Keep one job focused on one main change whenever possible.

04

Delivery and review

State the output ratio, number of candidate images, approver, and the video model or next production step that receives the approved result.

PRODUCTION HANDOFF AND BUDGET

Turn one episode into four deliverables your team can approve.

Nano Banana 2 is not valuable only because it creates more images. It gives a small studio a clear next handoff at every stage. Hermes can pass the same asset record to the director, the image team, and the video model. That removes repeated explanations and gives the producer a real reason for each model call.

01

Visual asset pack

Approved characters, costumes, locations, props, and colour rules. This is the single reference source for later shots.

02

Storyboard and keyframe pack

Each shot states its references, action, framing, aspect ratio, and relationship to the shots around it. Approve the story before video generation.

03

Exploration pack

Nano Banana 2 creates lower-cost candidates and shot variations. Keep only the versions worth developing; do not polish every sketch.

04

Final and release pack

Use Pro only for character sheets, posters, and keyframes that need a higher finish. People still check subtitles, logos, rights, and platform specifications before release.

AFTER YOU LOCK AN ASSET

Image editing should protect continuity, not make the model guess the whole scene again.

Once the team approves a character sheet, main location, or key prop, give those images to Hermes as references. Hermes writes two lists: “must keep” and “only change this in this shot.” Then it calls Nano Banana 2 image editing. For example, a character keeps the same face, hair, and costume, while only pose, camera angle, or blocking changes. An approved asset can then keep adding value across later shots.

A controlled image-editing result created from character, scene, and material references

MODEL ROLES

Assign model budget by production stage, not by using one model for a whole episode.

Nano Banana 2: exploration and shot volume

Compare versions while the cast and world are still open. After assets are locked, use it for AI storyboards, shot variations, and reference-image editing.

Nano Banana Pro: a few core assets

Use it only when approved character sheets, the main location, a hero poster, or a few keyframes need a higher level of finish.

Read the Nano Banana Pro guide →

People: approval and delivery

A director approves the visual bible and shot storytelling. The production team checks character continuity, subtitles, rights, client requirements, and final delivery.

THREE HUMAN APPROVAL GATES

A small studio should stop only at the decisions that affect the entire project.

Redrawing every shot by hand slows delivery. Skipping review lets continuity drift. Hermes should concentrate approval at the points that affect the entire episode, then let the workflow keep moving.

01

Lock the visual bible

Approve lead characters, costumes, main locations, key props, and colour direction. Later jobs must refer to this asset set.

02

Approve storyboards and keyframes

Check the correct character, costume and space continuity across connected shots, and confirm that the shot tells the story.

03

Approve final delivery

Check subtitles, dialogue, rights-cleared material, client requirements, and platform specifications. Do not leave these decisions to an image model.

Hermes should record the approved reference, version, owner, and reason for every change. When a problem appears later, the studio can trace it back to the asset or shot rule that needs revision.

HERMES API

Let Hermes call Nano Banana 2 at the image step of your AI animation workflow.

One Hermes API key can call Nano Banana 2 and other available models in the same AI animation workflow. Use text to image for visual development. Use image editing when you already have character, location, or prop references. The model page shows live pricing so a studio can decide which jobs run in volume and which ones deserve only a few final passes.

FAQ

Common questions in AI animation production

Why not send the whole script directly to a video model?

You can try, but characters, costumes, locations, and shot rules may drift when they have not been settled first. Hermes builds the asset list, Nano Banana 2 makes references and storyboards, and the video model receives an approved visual plan.

What is Nano Banana 2 best for in an AI animation workflow?

Use it for the first exploration of characters and settings, then for storyboard panels, shot variations, and reference-image editing after assets are locked. Its job is to help a studio make decisions faster and move volume through the pipeline, not to bypass a director or producer.

How can a studio keep a character more consistent across shots?

Approve a fixed character reference pack. Let Hermes attach that same pack to each shot job and state the appearance, costume, and props that cannot change. Change one clear element at a time, such as the pose, camera, or action.

When should a studio call Nano Banana Pro?

After the team approves a direction, when a character sheet, main location, poster, or keyframe needs a higher level of finish. Do not spend premium-model budget on every early exploration.

How does Hermes help a production team manage versions?

Each approved asset should have a version, purpose, must-keep details, owner, and linked shots. When one character or setting changes, the team can find the shots that need review.

Can this workflow guarantee perfect character consistency?

No. References and clear rules reduce drift, but generative models do not replace human review. The team should still inspect the asset lock, storyboard approval, and final delivery gates.